Regulations F1 2021

§1. General provisions.

1. Joining the league means accepting the regulations.

2. The administrators of the F1 2021 rFactor2 series are ColinMcDixon, Speed, Vangree, Larus and Rafalgt.

3. The games are based on the latest version of the rFactor2 game, mod available directly from the server. Downloading the mod and track is done with the game levels.

4. The league administration reserves the right to change the regulations at any time, after informing the participants of the league games on the forum.

5. Changes in the regulations come into force from the next race and are not retroactive. However, they must be announced at least 24 hours before the start of the race. Otherwise, they will only apply from the next Grand Prix.

6. In case of situations not specified in the regulations, the final decision always belongs to the league administration.

7. While driving on league servers it is possible to communicate via communicators, for example: Discord. Discord server:

8. It is recommended that you close your communicators before starting the race in order to avoid unexpected problems during the race. Running some programs in the background can overload your Internet connection speed.

§2. Settings.

1. Race distance - 80% of real F1 distance. Exact number of laps in the league calendar.

2. Tire wear - x1.

3. Fuel consumption - x1.

4. Mechanical failures - normal.

5. Flags - all.

6. Aids available: clutch.

7. Cameras: View from the cockpit.

8. Damage level - 100%

9. In-game race time - as reported on (except for night races).

10. The weather is automatically downloaded from the weather plug. Track conditions are downloaded directly from the weather site in real time. The administration has no influence on the course of conditions that occur during the duration of all sessions on the server.

10a. In the event of large drops in temperature at night, the Administration reserves the right to compensate the resulting temperature by a constant value to the level close to the real time of the race.

§3. League server.

1. The server for the F1 2021 series is " F1 2021" in the Multiplayer rF2 system.

2. The server works 24 hours a day.

§4. License.

1. A person wishing to join the League must report this fact on the forum in the registration section.

2. Registrations for the season remain open until 85% of the season calendar is reached.

3. Only competitors registered on the forum in the topic of registration for F1 2021 may participate in the qualifying session and the race.

4. The license is issued indefinitely by the League's Administration or persons designated by it.

5. A prerequisite for obtaining a license is to appear on the league servers in order to cover a dozen or so laps satisfactorily.

6. The license may be withdrawn for breach of these regulations.

§5. Racing team.

1. Each team may have two full-time drivers.

2. Teams receive the sum of the points scored by their drivers (maximum 2 drivers).

3. During the season, the driver may only change his team affiliation until he reaches 75% of the season calendar.

4. If a rider does not show up for two Grand Prix Grand Prix in a row without giving any reason, he will be removed from the team to make room for new drivers waiting for a spare car. It will therefore be placed at the end of the reserve list, if there is one.

5. A full-time driver (added to the team) is obliged to start in a car assigned by the administration. It does not apply to drivers not registered in the teams.

§6. Grand Prix weekend.

1. Grand Prix always takes place on weekends and consists of:

a. Training - Friday - 20:00 (120 minutes).

b. Qualification - Sunday - 20:00 (Q1-15 min, Q2-12 min).

c. Race - Sunday - after qualifying around 20:40 (80% of the length - the number of laps is given in the calendar).

2. The days and hours of playing individual sessions may change, which will be announced by the administration of the league on the league portal.

3. For each Grand Prix weekend, three tire compounds will be selected and we only use them during training, qualifying and racing.

4. It is strictly forbidden to write in the chat during the qualifying sessions and the race. Only administrators have the right to write in order to give orders or give announcements.

5. The use of a given tire mix is ​​considered to be making at least 1 full measurement (time) lap on it.

§7. Workouts.

1. Participation in online training is recommended - among other things, to eliminate any problems with the correct operation of the game on the server.

2. Training results will be published on the home page of the portal.

3. Official training (Friday) is open to everyone.

4. When running on the server, a rubber builds up on the track, which increases traction with every kilometer traveled.

§8. Qualifications.

1. Participation in the qualification is not obligatory.

3. Drivers who did not qualify are placed at the start of the race in the final positions in the order determined by the game.

4. Qualifications consist of two parts: Q1 and Q2.

5. It is forbidden to return to the garage by using the ESC key - this key can only be pressed while being a vehicle on the pit lane. Drivers are required to complete a downhill lap. In the event of pressing the ESC key, the driver is forbidden to travel again until the end of all qualifying sessions.

5a. A driver who presses ESC on the track during the qualifying session and has not left the track by the end of all qualifying sessions may start the race.

5b. Notifying the administrator about the admission to breaking the regulations during the qualifying session in which the violation occurred, allows the driver to start in the race. This driver will be moved to the end of the stake and further participation in qualifying sessions is prohibited.

5c. We send a notification of violation of the regulations in the in-game chat during the session only in the private version. If the administrator on the server is "rafalgt" we send a message in the form of / in rafalgt I broke the regulations (description of what happened).

6. The 10 best players from the first part will advance to the second part. A driver without time will not advance to Q2.

8. Riders in Q1 who set the fastest time lap on a given tire mix and progress to session Q2 (ie the fastest ten drivers) must appear on the same mixture at the start of the race (if session Q1 is played). You must enter Q2 on the softest tire mix available for a given GP (when qualifying starts from Q2, any set of tires can be used for the race). Drivers who finished 11th down in the Q1 session will start the race from any tire mix available for a given Grand Prix.

9. During the qualifying session, the competitor's car on the track must not show signs of overheating. Such a situation may be punished by the Administration.

10. After completing the timed lap in the qualifying session, the setup freezes. The only things that can be changed are: steering angle, braking force, brake balance, front wing settings, fuel and engine settings (engine braking, rpm, boost)

11. It is not possible to repeat the qualifying session.

§9. Race.

1. Participation in the race is obligatory.

a. The driver has the right to justify his absence in the appropriate section of the forum before the start of a given race.

b. The maximum number of excuses is up to 50% of the number of races per season.

c. The maximum number of unexcused races is 3 per season.

d. The maximum number of unexcused races in a row is 2 per season.

2. After entering the racing session, the driver is required to check that he is correctly positioned on the starting grid before starting the formation lap. In the event of non-compliance, he must immediately report this fact to the Administration. Once the formation lap has started, the current setting is considered correct.

a. The race starts with a formation lap and cannot be repeated once it has started.

b. rFactor2 allows you to return to the race after the so-called "Connection lost"

3. The race distance is saved in Menu> F1> Race Calendar.

4. In the event of damage to the vehicle during the formation lap, the competitor may proceed to the pits and start at the pits exit line. However, he has to wait for the green light.

5. It is not possible to refuel during the race.

6. The driver may start the race when:

a. Has completed the lap limit to start qualifying session in numbers
- 20, classifies the driver to attend qualifying sessions,
- 10, places the driver to the start at the end of the field.
- in the event of failure to meet the limit, the driver may or may not be allowed to start from the pits. Check the number of laps here: Link

7. During the race, each competitor must:

a. Make at least one stop in the box (exits to serve the penalty are not considered a compulsory stop).

b. Use at least two of the three tire compounds selected for the current Grand Prix Weekend (not applicable to wet track races).

8. A driver is classified when he has completed 90% of the total race distance. The league system calculates 90% of the race downhill to a full lap. (Example: Race distance = 46 laps, 90% race distance = 41.4 laps, 90% of the League System race distance = 41 laps)

9. All drivers are classified according to the number of laps completed. Riders who have completed the same number of laps will be ranked in the order in which they cross the finish line.

10. Two drivers of the same team may take part in the race.

§10. Complaints.

1. After the race is completed, the Administration has the right to review the repetition for incorrect driving (leaving the track, accidents) and punish such behavior without complaints by others. In this case, the appeal will be reconsidered by the FIA ​​Committee.

3. Every race injured has the right to lodge a complaint against another driver.

4. A complaint will be accepted for consideration when it is written in accordance with the template provided on the Forum in the complaints section.

5. We file a complaint up to 2 days after the race, 24:00 Polish time. The race is held on Sunday. You can write a complaint until the next Tuesday, 24:00 Polish time.

6. Complaints will be considered by the FIA ​​Committee. The verdict will be published on the forum.

7. After considering the complaints and finding someone guilty, the results in the League System will be updated.

8. Penalties will be awarded according to the verdict of the FIA ​​Commission.

§11. Penalties.

1. Penalties are imposed on the player during the game and after the game ends.

2. Penalties during the game are imposed automatically by rFactor2 and mainly concern "STOP and GO" or driving through the pit lane. At worst, this could be disqualification.

3. At the end of the race, judges may impose the following penalties without complaint:

a. Reprimand.

b. Canceling a lap time obtained.

c. Add N seconds to the final race time (where N eg 5s, 10s etc.).

d. Move any number of positions back at the start to the next race.

e. Removing the driver from the starting grid - start from the box.

f. Not classifying in a given session.

g. The penalty of driving through the service lane "Drive-Through" to the next race in which the driver will take part or adding 20 seconds to the time of the race in which the violation occurred.

h. A "Stop & Go" penalty for the next race in which the driver will take part or an addition of 30 seconds to the time of the race in which the violation occurred. i.

i. Suspension from one or more Grand Prix Weekends.

j. Thrown out of the league.

4. The players participating in the league games and other users are bound by appropriate behavior and culture on the portal and on the league server. Inappropriate behavior, insulting other players and similar pranks will be punished by the Administration with full force, with full possibilities of punishing such a person, up to a lifetime "ban" on the portal and exclusion from the league inclusive.

5. Each line of text written in chat during qualifying or racing sessions will be penalized.

6. The administration does not have to judge ex officio. Drivers will be required, if necessary, to report incidents themselves.

§12. Punctation.

1. There is a grading system in the series:

a. For the first place 25 points;

b. For second place 18 points;

c. For third place 15 points;

d. Fourth place - 12 points;

e. Fifth place 10 points;

f. For the sixth place 8 points;

g. Seventh place 6 points;

h. Eighth place 4 points;

i. For ninth place 2 points;

j. 1 point for tenth place.

2. For obtaining the best lap during the race, the driver is awarded an additional 1 point (Hot Point). The condition is that such a driver completes the race in points (Top10).

3. The title of League Champion for a given season goes to the driver who scores the most points in a given season. In case of equal number of points, the number of victories decides the priority.

4. The title of League Champion in the constructors' category for a given season goes to the team whose drivers in a given season have scored the most points in total. In case of equal number of points, the number of victories decides the priority.

5. The title of the League Champion in the pole positions category for a given season goes to the driver who gets the most qualifications for the race. In the event of an equal number of pole positions, the number of runners-up in the race, etc. decides the priority.

6. If the race is interrupted and cannot be restarted:

a. No points are awarded if the leader has not completed two laps.

b. Half of the points are awarded when the leader has completed less than 75% of the planned distance.

c. Full points will be awarded if the leader completes more than 75% of the distance.

§13. Safety rules and Fair Play.

1. You cannot leave the car in dangerous places.

2. A competitor who has damaged the car (except for a broken wheel) is obliged to go to his mechanics as soon as possible without endangering other drivers, or if it is impossible to press ESC - withdraw from the race.

3. A competitor who has damaged the car by breaking at least one of the wheels may not continue driving and must leave the track as soon as possible and safely press ESC - this applies to qualifying sessions and the race.

4. In the event of the car falling out of the track, the competitor may enter the track with 100% certainty that it will not cause a collision / accident / danger. If the driver breaks this point of the regulations, so as not to cause a hazard or an accident.

6. During qualifying, the person on the exit or pit lap must yield to the driver who is on the timing lap (blue flag).

a. The commission will carefully check how the driver behaves in the event of blocking and if the game does not show a blue flag, rFactor2 error will not be an excuse.

7. During the race, the doubled must yield to the doubling driver (blue flag).

8. Shearing / widening of the track is forbidden. As a rule, the off-track runs are automatically assessed by rFactor 2. The administration will determine any possible exceptions and will announce it in the pre-race briefing.

9. If a position was gained as a result of a beheading, it should be immediately surrendered by passing, at the next opportunity on the track, the competitor thus overtaken. This rule does not apply when all drivers in the fight cut a corner. The driver who has surrendered the position cannot be overtaken to the next peak of the turn inclusive (does not apply if the opponent goes off the track himself by that time).

10. Do not deliberately make two cars touch each other.

11. Yellow Flag (Sector): When a yellow flag is displayed in this sector, use extreme caution and slow down your pace to be prepared to avoid a hazard. You must not overtake, and especially such a maneuver must not take place in the immediate vicinity of the accident which caused the hanging.

12. Blue flag: means that the driver behind us will be doubling us. In this case, give way to the track as soon as possible so that the lap-driver can safely perform the overtaking maneuver. The ideal doubling maneuver is when the doubler has the least time loss due to overtaking the doubled driver. Ignoring blue flags will result in a pit lane penalty imposed by the game.

13. Responsibility for the safe execution of the overtaking maneuver and in a safe time lies primarily with the attacking driver. However, both drivers should ensure that this maneuver is carried out without any collisions.

14. An attack should be carried out in a predictable manner. Excessive aggression may be punishable.

15. In a 2-wide situation, both drivers must leave enough room for themselves in the curve (on the track).

16. For a 2-Wide situation to occur, the attacking vehicle must line up with the defending vehicle. By equating, it is understood that the following conditions are met:

at least the front axle of the attacking vehicle must be level with the rear axle of the defending vehicle,
this flattening must occur before the defending driver's turn-in point occurs.

If there is no equality, situation 2-Wide does not apply.

17. Black flag: means that a competitor is disqualified from a given race.

18. All maneuvers causing danger on the track and / or accidents are prohibited and will be penalized according to the regulations or decisions of the Administration.

§14. Service alley.

1. Each competitor is required to move along the service lane with the speed limiter turned on. Penalties imposed by the game apply in the event of speeding.

2. We move along the service lane according to the marked path. Continuous lines may only be crossed and turned off while driving down and out of the service stand of your own team and after passing oncoming vehicles already moving along the service lane.

3. When leaving the pits, before the green lights go on, stand behind the rivals who reached the line earlier (and not next to each other). Failure to comply with this rule will result in a penalty for the driver.

4. The ban on crossing the line applies when leaving the pit lane. The exit to the track must take place on a specially marked out path for leaving the box (not applicable when there is no painted line on the track).

5. The signaling device located at the entrance and exit in the service alley regulates the traffic along it. Green light means exit / entry permit. The red light of the exit / entry is forbidden, and the flashing blue light warns of an approaching car coming in our direction.

§15. Additional systems used in fashion.

1. The mod uses the DRS system built into rFactor2 (so called Rear Flap).

2. During all sessions, the DRS system works only in designated zones specified on the portal. For the system to work, the driver in front of us at the detection point must be within 1 s of the advantage over our car. In a racing session, the DRS system is activated after completing 2 laps. Additional elements, LINK) allow, among others better estimate when the race starts (reduce reaction time).
The application with the countdown has been available to the public since 2016 and uses only the functions provided by rFactor2, while:
the possibility of anonymous reading of data on the amount of time until the green light is turned on / all lights go out has been in existence since 2012.
It is in no way possible to 100% reliably control its use, so please be advised that:
each driver is eligible and does not break the league rules.
the case is reported to the authors of rFactor. If something changes in this matter, an appropriate statement will be issued immediately.

The league does not prohibit the use of SimHub due to 2 facts:
a. the countdown program does not need SimHub as a prerequisite to be able to function properly. Anyone at any time can write a few lines of simple code and use the countdown on any tool because the "hole" is on the side of rF2. Removing SimHub will only "cover" the problem, moving it deeper into the gray area, which will allow you to use this "wicket" less officially,
b. apart from the fact that SimHub was used to plug in the countdown plugin, it doesn't make a great tool responsible for the rFactor2 "hole".